SMiLE

 

Second Life - why bother

Page history last edited by Michael Shade 7 mos ago

 


Features

  • visual environment

  • 3D

  • participants represented by avatars - control of movements & actions

  • channels of communication

    • text - proximity

    • (voice) - proximity

    • IM - individual, group - wherever

  • spaces, buildings, furniture, objects - all desgnable

  • objects scriptable

    • hyperlinks to www, files

    • questions - m/c, y/n, quizzes, polls

    • react to avatar actions

  • avatars can move, turn, sit, fly, teleport

  • accept/reject 'friends'

 


Parameters

informal - formal

dynamic - static

open - restricted

synchronous - asynchronous

individual - group

structured - unstructured


Possibilities

language production

communication

imagination

creativity


UoB could buy / rent island (space ? ) to trial

 

UoB does not allow access as yet

 

synchronous / asynchronous

 

teacher-intensive (depending on activity)

 

? students (art, design, architecture, media ?) could help design spaces, buildings, objects

 

restricted or open environment

dynamic

informal

 

 

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